Friday, April 18, 2014
Enemy types
Followers
1. Following the player when she is near.
2. Can be killed by BOSS
3. Runaway when BOSS is near
4. Can damage the player
Screamers
1. Screaming when the player is near
2. Still or moving randomly when screaming
3. Can be killed by BOSS
4. Runaway when BOSS is near
Turrets
1. Fixed in places
2. Invincible???
3. Shooting Bullets
Blockers
1. Can be killed by BOSS
2. Runaway when BOSS is near
1. Following the player when she is near.
2. Can be killed by BOSS
3. Runaway when BOSS is near
4. Can damage the player
Screamers
1. Screaming when the player is near
2. Still or moving randomly when screaming
3. Can be killed by BOSS
4. Runaway when BOSS is near
Turrets
1. Fixed in places
2. Invincible???
3. Shooting Bullets
Blockers
1. Can be killed by BOSS
2. Runaway when BOSS is near
Tuesday, March 11, 2014
New Collision System is Done!
According to this article:
http://www.metanetsoftware.com/technique/tutorialA.html
Now we have done a simple collision system (in gridbase branch) which only supports rects. It doesn't support scaling yet.
You can add it from menu "Component > Boss Physics > Physics Entity".
http://www.metanetsoftware.com/technique/tutorialA.html
Now we have done a simple collision system (in gridbase branch) which only supports rects. It doesn't support scaling yet.
You can add it from menu "Component > Boss Physics > Physics Entity".
Monday, March 10, 2014
Sunday, March 9, 2014
Wednesday, March 5, 2014
Constants.xml Doc v0.1
There are a few numbers that can be tweaked.
<constants>
<player>
<walk-speed>1</walk-speed><!-- the speed the player moves without pressing SHIFT -->
<run-speed>1.5</run-speed><!-- the speed the player moves when pressing SHIFT -->
</player>
<boss>
<rush-speed>0.1</rush-speed><!-- the speed the boss rushed to the player on clapping -->
<trace-speed>0.04</trace-speed><!-- the speed the boss goes when shooting -->
</boss>
<boss-bullet>
<speed>0.2</speed><!-- the speed of the boss' bullets -->
</boss-bullet>
</constants>
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