Friday, April 18, 2014

Interacting Scenes


Enemy types

Followers

1. Following the player when she is near.
2. Can be killed by BOSS
3. Runaway when BOSS is near
4. Can damage the player

Screamers

1. Screaming when the player is near
2. Still or moving randomly when screaming
3. Can be killed by BOSS
4. Runaway when BOSS is near

Turrets

1. Fixed in places
2. Invincible???
3. Shooting Bullets

Blockers

1. Can be killed by BOSS
2. Runaway when BOSS is near

Tuesday, March 11, 2014

New Collision System is Done!

According to this article:
http://www.metanetsoftware.com/technique/tutorialA.html

Now we have done a simple collision system (in gridbase branch) which only supports rects. It doesn't support scaling yet.

You can add it from menu "Component > Boss Physics > Physics Entity".

Wednesday, March 5, 2014

Constants.xml Doc v0.1

There are a few numbers that can be tweaked.
<constants>
<player>
<walk-speed>1</walk-speed><!-- the speed the player moves without pressing SHIFT -->
<run-speed>1.5</run-speed><!-- the speed the player moves when pressing SHIFT -->
</player>
<boss>
<rush-speed>0.1</rush-speed><!-- the speed the boss rushed to the player on clapping -->
<trace-speed>0.04</trace-speed><!-- the speed the boss goes when shooting -->
</boss>
<boss-bullet>
<speed>0.2</speed><!-- the speed of the boss' bullets -->
</boss-bullet>
</constants>