Tuesday, February 18, 2014

Enemy Perspective and movement ideas

The Legend of Zelda: A Link to the Past has a perspective that we're hoping to use in Boss.  These bosses could also serve as useful examples of how we want ours to move around the top-down 2D world while still giving the impression of 3D.


Trinexx, one of the later bosses, manages to move his head and seem like he's looking at Link, even when he's heading straight north.

There's also the Helmasaur King, who's useful from a size perspective.  Maybe too big, given how much of the room he takes up.


I don't like Helmasaur's leg movement; prefer the model from Trinexx, but we have other ideas for this.  Onwards and upwards!

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